Shadowfax Rider Super App · 2023
Helping delivery partners make better work decisions by redesigning the journey - not just the booking flow.
Role
Duration
Team
Responsibilities

The project started with a straightforward request:
“Can we redesign the Slot Booking page?”
Slot bookings were lower than expected and the assumption was simple - the booking experience needed improvement.
Before redesigning the page, I wanted to understand one thing:
Were riders struggling to book a slot, or were they never reaching the decision to book one in the first place?
That single question changed the direction of the project.
Instead of optimising a single feature, we uncovered a broader behavioural problem. Riders weren’t being guided towards the right decisions early in their journey.
The homepage surfaced information but failed to create clarity, confidence and urgency around earning opportunities.
The solution was no longer a better Slot Booking page. It became a redesign of the entire decision-making journey.
Impact
68%
Increase in Slot Booking Conversion
40–45%
Increase in Rider Earnings
100%
Rollout across the Shadowfax Rider App
↑
Improved Rider Supply Predictability
↑
Enterprise Delivery Demand Support
01 - Business Context
Shadowfax operates one of India’s largest last-mile delivery networks, moving orders for enterprise partners across food, grocery and e-commerce. The rider app is the operational surface that connects three moving parts: enterprise demand, operational planning and rider supply.
Slot bookings sit at the intersection of all three. When a rider commits to a slot, operations can forecast supply, dispatch can promise SLAs to enterprises, and the rider gets a predictable earning window. When bookings drop, the entire chain gets softer.
Improving slot booking wasn’t a UI problem. It was a supply predictability problem for the business.
02 - The Challenge
The initial request was direct - redesign Slot Booking. Ship it faster, ship it cleaner, ship it soon. But the metric we were being asked to move wasn’t a design metric. It was a decision metric.
“Users can’t abandon a decision they never had enough confidence to make.”
03 - Reframing the Problem
Journey mapping revealed that by the time a rider landed on the Slot Booking screen, most of them had already decided not to book. The drop-off wasn’t inside the flow - it was upstream.
Step
Open App
Low friction
Step
Scan Homepage
Friction
Step
Look for Demand
Friction
Step
Consider Booking
Actual drop-off
Step
Slot Booking
Low friction
04 - Research & Discovery
01
Journey Mapping
Traced every touchpoint from app open to slot commit across 3 delivery verticals.
02
Rider Interviews
Long-form sessions with 18 riders across food, grocery and e-commerce.
03
Contextual Inquiry
Shadowed riders during live shifts to observe real decisions, not stated ones.
04
Competitive Benchmarking
Studied gig platforms globally to understand decision surfaces at scale.
05
Behaviour Analysis
Instrumented funnel data to see where confidence collapsed, not just where taps stopped.
06
Usability Testing
Prototype validation across new and experienced riders in three cities.
05 - Key Insights
01
Interface density wasn’t the issue. Certainty was. Riders wanted to know a slot was worth taking before they took it.
02
Peak windows and hotspots existed in the data but were buried behind operational information the rider didn’t need.
03
Estimated earnings changed decisions. Order counts and heatmaps did not.
04
The same UI was punishing both groups - too sparse for one, too heavy for the other.
05
The homepage was answering ‘what is happening’ when riders were asking ‘what should I do next’.
06 - Design Principles
P1
Every element on the homepage should help the rider make their next move - not just report status.
P2
If the system knows demand is high nearby, the rider shouldn’t have to go looking for it.
P3
Fewer competing signals. One clear default. Everything else earns its place.
P4
Show why a slot matters, not just that it exists - earnings, distance, demand, timing.
07 - Opportunity Areas
Central goal
Confident
Rider Decisions
01
Help riders understand demand.
02
Reduce distance to action.
03
Replace static dashboards.
04
Increase earning visibility.
05
Support new and experienced riders.
08 - Design Exploration

Concept A
Primary design decisions

Concept B
Primary design decisions
09 - The Turning Point
The homepage shouldn’t function as a dashboard.
It should function as a decision engine.
10 - Final Experience
What problem existed? What decision was made? Why it matters. If a screen couldn’t answer all three, it didn’t ship.

Screen 01

Screen 02

Screen 03

Screen 04

Screen 05

Screen 06

Screen 07

Screen 08
11 - Major Product Decisions
01
02
03
04
05
12 - Validation
We tested with 18 rider participants across food delivery, grocery delivery and e-commerce delivery. Testing wasn’t a final gate - it was where several of our early assumptions got broken and rebuilt.
What was tested
What changed after testing
Assumptions we got wrong
13 - What Changed After Testing
Before

After

14 - Collaboration
The hardest part of this project wasn’t the design - it was convincing the business that a request to redesign one screen was actually a request to redesign a decision journey.
I worked closely with Product Managers to reframe the metric we were optimising for, with Engineering to sequence the work so we could ship the homepage without blocking downstream releases, and with the CPO to secure air-cover for a broader scope than originally briefed.
15 - Business Impact
68%
Increase in Slot Booking conversion
40–45%
Increase in rider earnings
↑
Visibility of high-demand zones
↑
Rider supply predictability
↑
Enterprise delivery demand support
0→1
Homepage adopted as the new default surface
16 - Reflection
The biggest lesson wasn’t how to redesign a homepage. It was learning that product teams often solve the symptom instead of the cause.
The most impactful design decision wasn’t creating a new interface. It was challenging the original problem statement - and having the evidence, the alignment and the patience to hold that new framing long enough for the team to design against it.
17 - Key Takeaways
01
The briefed problem is rarely the real one. Reframing early saves quarters later.
02
Interfaces don’t just display state - they shape the choices users make.
03
Design impact is a business number, not a screenshot. Instrument accordingly.